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Job Description
<div> We build a high-performance, high-efficiency stack for window managers and display subsystems in C++, called Mir. We're growing the team and looking for new colleagues who share our passion for precision, performance and user experience. <br/> <br/> Our goal is to enable the whole spectrum of graphics from single-purpose screens through edge devices to full desktop environments. We focus on developers who are building window compositing systems or device graphics experience, and aim to give them an amazing developer experience, security, and easy access to today's most used graphics toolkits and libraries. <br/> <br/> We work on Mir and solutions built on it like Ubuntu Frame, and we also set the pace for graphics enablement across the Ubuntu certified hardware ecosystem. Our daily drill includes design, development and testing of features in those pieces of software as well as responding to issues and user inquiries. Most of the software is written in C++, with support tooling in scripting languages. We're also considering Rust or Carbon as evolutionary steps forward. <br/> <br/> This is an excellent opportunity for someone who wants to have a meaningful impact on modern display technologies that will impact millions of developers. Canonical offers a fast-paced team environment and a career full of learning and development opportunities across the open source spectrum. <br/> <br/> What you will do <br/> <br/> <ul> <li> Design and implement features across the Mir stack </li> <li> Assist in debugging, tracking down and fixing issues </li> <li> Improve tests and performance benchmarks to catch issues early </li> <li> Create documentation to enhance the developer experience </li> <li> Engage with the open source community and commercial partners </li> <li> Collaborate proactively with a distributed team <br/> <br/> </li> </ul> <strong> Required Skills And Experience <br/> <br/> </strong> <ul> <li> You have excellent, modern C++ programming taste </li> <li> You have a rigorous approach to software design, development and testing </li> <li> You have a solid understanding of asynchronous programming and concurrency patterns </li> <li> You have strong written and verbal communication skills to document and present software developed </li> <li> You are productive collaborating remotely and are highly motivated and organized </li> <li> You are familiar with Linux as a development and deployment platform </li> <li> You have proven ability to consistently deliver robust code to production </li> <li> Bachelor's or equivalent in Computer Science, STEM or similar degree <br/> <br/> </li> </ul> <strong> Desirable Skills And Experience <br/> <br/> </strong> <ul> <li> Experience with the Wayland protocol ecosystem and compositors </li> <li> Familiarity with a range of Linux Desktop Environments </li> <li> Familiarity with OpenGL, Vulkan, and other graphics and animation frameworks </li> <li> You have experience developing and deploying on a Ubuntu/Debian system <br/> <br/> </li> </ul> What is Canonical? <br/> <br/> Canonical is a growing international software company that works with the open-source community to deliver Ubuntu, "the world's best free software platform". Our services help businesses worldwide to reduce costs, improve efficiency and enhance security with Ubuntu. <br/> <br/> <em> We are proud to foster a workplace free from discrimination. Diversity of experience, perspectives, and background create a better work environment and better products. Whatever your identity, we will give your application fair consideration. <br/> <br/> </em> </div>
AI Powered Job Insights
C++ Graphics and Windowing System Software Engineer Opportunity! Canonical is seeking a skilled professional to join their dynamic team developing the Mir display server. This role is perfect for those passionate about high-performance graphics and user experience. 📍 Location: Oslo, Oslo, Norway 💼 Position: C++ Graphics and Windowing System Software Engineer ⏰ Type: Full-time 📅 Date Posted: 2024-06-26 Role Summary: - Contribute to the Mir stack development focusing on graphics and window management. - Engage in a collaborative environment with a distributed team to enhance user experiences. - Take part in the design, implementation, and testing of new features while addressing community and developer feedback. What You'll Do: - Design and implement features across the Mir stack. - Debug and resolve software issues while tracking improvements. - Enhance testing and performance benchmarks for early issue detection. - Create comprehensive documentation for a better developer experience. - Foster relationships within the open-source community and commercial partners. What's Needed: - Strong experience in modern C++ programming. - A detailed-oriented approach to software design, development, and testing. - Understanding of asynchronous programming and concurrency patterns. - Excellent communication skills for documentation and presentations. - Proficiency in working remotely with self-motivation and organization. - Familiarity with Linux as a development platform. - Proven ability to deliver code reliably in production. - A degree in Computer Science, STEM, or a related field. Desirable Skills: - Experience with Wayland protocol and compositors. - Familiarity with various Linux Desktop Environments. - Knowledge of OpenGL, Vulkan, and other graphics frameworks. - Experience in developing and deploying on Ubuntu/Debian systems.
Top Interview Questions
A: In a previous role, I designed a custom rendering engine in C++ for a real-time application. One of the biggest challenges was optimizing performance while maintaining high-quality graphical output. I utilized multithreading to improve rendering times and implemented caching strategies to reduce redundant computations. This resulted in a 40% increase in frame rates without sacrificing quality.
A: My approach to debugging a large codebase begins with reproducing the issue reliably. I use tools like GDB for step-by-step analysis and valgrind to identify memory leaks. Additionally, I leverage logging to trace the flow of execution and understand where things go wrong. I also break down the problem into smaller sections to isolate where the fault lies, ensuring that each part is functioning correctly before integrating it back into the system.
A: Asynchronous programming is crucial for maintaining responsiveness in applications, especially those that require UI interaction while processing tasks such as rendering or I/O operations. In C++, I utilize features from C++11 and beyond like std::async and std::future to manage concurrency. I also ensure that long-running tasks are offloaded to separate threads, which allows the main thread to handle user interactions smoothly without freezing the application.
A: To ensure code quality, I implement a combination of unit testing with frameworks like Google Test, and continuous integration systems to automate testing on code changes. For performance benchmarking, I use profiling tools such as gprof or Valgrind's Callgrind to identify bottlenecks. I regularly conduct performance reviews during development sprints, allowing my team to address potential issues before deployment.
A: I have hands-on experience with both OpenGL and Vulkan in various projects. For instance, I used OpenGL to create a 2D game engine where I implemented shader programming and texture management to enhance graphics fidelity. More recently, I worked with Vulkan in a 3D rendering application which required careful resource management and understanding of low-level graphics pipeline operation, resulting in improved performance and better control over rendering processes.
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Apply for the C++ Graphics and Windowing System Software Engineer - Mir position at Canonical in Oslo, Oslo, Norway using https://www.linkedin.com/jobs/view/3960300486


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